Talk:Shifters (by DracoDruid)/@comment-5035264-20120420010544

I think you did a pretty good job on converting the traits, but the natural weapon traits feel a little lacklustre without their ability bonuses. In my experience, a player choosing one of those traits- especially razorclaw- intends to focus on that as their primary attack form, and while the scaling is nice, it feels like you're still getting a little less than the old version, particularly at lower levels.

Perhaps a bonus to combat maneuvers while shifted? Claws certainly seem like they'd be useful in a grapple, and it helps to mitigate the loss of the extra strength modifier for those things. Alternatively- or additively- you could make the base ability adjustments change based on your shifter trait. Changing the wisdom adjustment would be more in keeping with the original form of the race, though that seems to clash some with Pathfinder's trend of races with multiple ability bonuses getting one physical and one mental.

Just a little input from a DM and player who happens to be a huge fan of Eberron. Keep up the good work!