Talk:Artificer School (by DracoDruid)/@comment-1884608-20140512035331/@comment-4996018-20140512170501

I would like to see my design playtested a couple of times. I am not sure if it's really to powerful considering that all abilities require a bunch of feats to be used (though this isn't such a big issue under Pathfinder anymore...), or deal with magic item creation, which requires a certain amount of time (and money).

On the other hand, maybe a nice idea would be to tie Salvage Materials, Metamagic Spell Trigger and Metamagic Spell Completion together somehow.

Maybe Salvage Materials would create a point pool, which MST and MSC consume when used (or it could be used to create new items). But how to balance this...

One way or another, I think that, while the bonus from Artificer's Touch is nice to have, it isn't that powerful, considering its conditional use. It's a sweet iconic ability that I would keep.