Hobgoblins (by DracoDruid)

Hobgoblin Racial Traits
 +2 Dexterity, +2 Charisma : Hobgoblins are deft and agile and have a strong personality.

Medium: Hobgoblins are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Hobgoblins have a base speed of 30 feet.

Darkvision: Hobgoblins can see in the dark up to 60 feet.

Aggressive: Hobgoblins suffer a –2 racial penalty Diplomacy skill checks.

Fearless: Hobgoblins receive a +2 racial bonus on all saving throws against fear and a +2 racial bonus on their intimidation defense.

Intimidating: Hobgoblins receive a +2 racial bonus on Intimidate skill checks.

Stealthy: Hobgoblins receive a +2 racial bonus on Stealth skill checks.

Survivor: Hobgoblins receive a +2 racial bonus on Survival skill checks.

Weapon Familiarity: Hobgoblins are proficient with battleaxes and falchions, and treat any weapon with the word “goblin” in its name as a martial weapon.

Starting Languages: Hobgoblins begin play speaking Common and Goblin.

Design Commentary
I always felt that the goblinoid races deserved much more love than they got. In Eberron, the goblinoids were more than just annoying monsters, they had a rich culture and were one of the native races of Khorvaire (unlike the humans or elves for that matter), and therefore should be considered full player races.

I changed the Constitution bonus to a bonus to Charisma to represent the hobgoblins' strong personality.

However, I added Aggressive to address their demanding and unfriendly nature.

As with the goblins, I changed the one big bonus to Stealth into several smaller ones, to keep the general similarity and give them a little more to work with.

Finally I added Fearless which simply seems fitting.