Goblins (by DracoDruid)

Goblin Racial Traits
+4 Dexterity, –2 Strength , –2 Intelligence : Goblins are incredibly fast but have feeble body and mind.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls , a –1 penalty to their CMB and CMD , and a +4 size bonus on Stealth checks.

Slow Speed: Goblins have a base speed of 20 feet.

 Darkvision : Goblins can see in the dark up to 60 feet.

Craven: Goblins receive a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They suffer a –2 penalty on fear saves and gain no benefit from morale bonuses on fear saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. Keen Senses: Goblins receive a ­­+2 racial bonus on Perception skill checks.

Skilled Rider: Goblins receive a ­­+2 racial bonus on Ride skill checks.

Skittish: Goblins suffer a ­­–2 penalty on Diplomacy and Intimidate skill checks.

Stealthy: Goblins receive a ­­+2 racial bonus on Stealth skill checks.

Survivor: Goblins receive a ­­+2 racial bonus on Survival skill checks.

Weapon Familiarity: Goblins treat any weapon with the word “goblin” in its name as a martial weapon.

Starting Languages: Goblins begin play speaking Common and Goblin.

Design Commentary
I always felt that the goblinoid races deserved much more love than they got. In Eberron, the goblinoids were more than just annoying monsters, they had a rich culture and were one of the native races of Khorvaire (unlike the humans or elves for that matter), and therefore should be considered full player races.

Most articles about the goblinoids focus on the hobgoblins as they were the center of the goblinoid high culture, so there isn't much that helps redesigning the goblins. Therefore, I admit that I put some of my personal preferences and images into this build; namely the Craven trait "stolen" from the Advanced Player's Guide, see Halflings. Ever since I read this trait I loved it and wanted to add it to Goblins.

To compensate this trait (worth 3 points), I reduced the goblins speed to 20 feet (like every other small race) and changed the two big bonuses into a bunch of smaller ones which also gave the goblins more facets to work with.

The last big change was to shift the Charisma penalty to Intelligence, as this would encourage player's to take sorcerers or bards (instead of wizards). I readdressed the goblins' obnoxious nature by giving them a skill penalty to Diplomacy and Intimidate. This way, goblins are still skilled liars, which fits quite well.