Half-orcs (by DracoDruid)

Half-Orc Racial Traits
+2 to One Ability Score : Half-orcs get a +2 bonus to one ability score ( optional : except for Intelligence and Charisma ) of their choice at creation to represent their parental nature.

Mixed Blood: Half-orcs count as both humans and orcs for any effect related to race. 

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

 Low-Light Vision : Half-orcs can see twice as far as humans in conditions of dim light.

Healthy: Half-orcs receive a +2 racial bonus on saving throws against poison and diseases.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks.

Orc Ferocity: Half-orcs can call on the orcs’ ferocity for a short time. As a free-action, a half-orc gains the ferocity special ability for a number of rounds per day equal to half his character level (rounded up). These rounds do not need to be consecutive and are replenished after 8 hours of rest.

Survivor: Half-orcs receive a +2 racial bonus on Survival skill checks.

Weapon Familiarity: Half-orcs are proficient with battleaxes, greataxes, and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Starting Languages: Half-orcs begin play speaking Common and Orc.

Design Commentary
Since Orcs received a major workover, half-orcs needed some adjustment too. First thing was to change Darkvision into Low-Light Vision and I gave them a lesser version of Healthy and Survivor.

I improved ferocity a bit so it can be used more than one round per day.