Dwarves (by DracoDruid)

Dwarf Racial Traits
+2 Constitution, +2 Wisdom , –2 Charisma : Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never reduced by armor or encumbrance.

 Darkvision : Dwarves can see in the dark up to 60 feet.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves receive a +2 racial bonus on all Craft or Profession checks that create objects from metal, gem, crystal, or stone.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves receive a +2 racial bonus on Knowledge (history) and Knowledge (nobility) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained.

Miner: Dwarves receive a +2 racial bonus on Knowledge (dungeoneering) and Knowledge (engineering) skill checks.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush, overrun or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven.

Design Commentary
Since the Dwarves of Khorvaire never had any long-going wars with the goblinoids or giants but instead were killing each other for thousands of years, I felt that Hatred and Defensive Training were simply not appropriate.

So I exchanged both with the Craftsman and Lorekeeper traits from the Advanced Player's Guide. Even though both were designed to replace Greed. I also expanded Craftsman to include gems and crystals and Lorekeeper to include Knowledge (nobility).

I expanded Greed to a simple +2 to all Appraise checks. It always bugged be that the dwarves received so many conditional bonuses.

In addition, I added Overrun to receive the same bonus from Stability and I also added the Miner ability.

I would still prefer a DEX penalty over a CHA penalty but only if there were two different abilities: one for manual dexterity and one for overall agility. Then, a penalty to agility would fit nicely...

Other than that, I like them pretty much now.